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Intuition is real. Design should begin from there.

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WANDERLUST KINDLES DISCOVERY

LIFE IS EXPLORATION

Exploration of designs, exploration of concepts, and exploration of opportunities. I began animating and writing digital music at the Center for Advanced Technologies in St. Petersburg when I was a teen. I minored in digital arts at Stetson University, and majored in biology. I travelled to Scandinavia where I lived for 7 years. I became the executive chef of a sushi restaurant in the small Danish harbor town of Rungsted Kyst, retired and began a stint as a microbiologist working with deadly pathogens in Sweden. Afterwards, I continued my post-graduate studies in cognitive science under some of the foremost thinkers in the field at Lund University.

I have learned how to live and adapt to all kinds of situations, I understand the academic nature of things, while having a firm grasp of the common sense attained through experience or "street smarts". I have thrived using innovation and building up a strong understanding of the cognitive systems that make people tick and which sustain our societies. This has given me a broad perspective on life, culture, and why things work the way they do.

Nothing is impossible until someone chooses it to be so.

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I design from the heart with an intimate understanding of the mind. Every desire is met with elegance, simplicity, and efficiency.

One of My Design Virtues
AWARD WINNING
PRODUCT DESIGN AT GOPRO

GOPRO HERO5 SESSION (2016-2017)

LEAD INTERACTION & USER EXPERIENCE DESIGNER

MORE PROJECTS

CITIBANK ― COSTCO ACCOUNT MANAGEMENT (2015)

LEAD PRODUCT DESIGNER & FRONT END PROTOTYPER

TELENAV ― CADILLAC, OPEL (GERMANY), FORD (2015)

LEAD PRODUCT DESIGNER & RESEARCH PROTOTYPER

(Contact for more details)
A BREAKDOWN OF MY MAJOR SKILLSET

THINGS I CAN HELP YOU WITH

UX Design/Research

  • Comprehensive Wireframes
  • Detailed Mockups
  • Clear User Flows/Logic Flows
  • Productive Product & User Testing
SEE EXAMPLES

Advanced Prototyping

  • Hi-Fi Prototyping
  • Lo-Fi/Exploratory Prototyping
  • HTML5/CSS3/jQuery
  • Clear Communication
SEE EXAMPLES

Interaction Design

  • Thematic & Intuitive Systems
  • Precision Timing & Lifelike Animations
  • Proper Use of Affordances & Signifiers
  • Richness in Feedback
SEE EXAMPLES

Interface Design

  • Gesture First Designs & Explorations
  • Conservation of Screen Real Estate
  • Scalability of Design for All Screens
  • iOS, Android, Web, Other Hardware
SEE EXAMPLES
A CASE STUDY

CloudOn Mobile App (2014)

Acquired by Dropbox

0000000

Registered Users

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Countries

00000000

Documents Edited

HOW TO HANDLE ADVANCED FUNCTIONALITY ON MOBILE

Cloudon was designed with mobile productivity in mind. We did not want to take the desktop model and just put it on a smaller screen. We asked, how would someone write a document if all they had was a touch screen? They wouldn't want endless lists of menus and sub-menus. They would want to grab text and move it, they'd want to slide their fingers and insert a table, they'd want to magically play with the touch screen and be in control of their documents. That was the driving force behind our design decisions at Cloudon.

WHAT IS GESTURE FIRST?

Try selecting and editing text on your mobile. It's fine once in a while. Imagine doing this continually for a 20 page document. Now you see what we were working against. We realized there is so much more than just tap, long-tap, and double-tap to utilize. And the standard handles on iOS? Forget about it. We devised a system to incorporate single, two-finger, and three-finger taps. We played with staggered long presses, we understood the engineering constraints and how to combine gestures into a system so clean that we found ourselves inadvertently using it (to no avail) on other apps like mailbox or chrome.

HOW TO DESIGN FOR ANY SCREEN SIZE

Today's interfaces need to work at any resolution, for any screen size. The only thing keeping it all together is that the average finger size stays the same. That is our constant. We did everything we could to maximize effective screen real estate. This meant finding clever and intutitive ways to handle complex operations. Like pinch-out to page grid, or insert camera images directly inside the document (we tried minimizing the need for easy-to-forget tutorials, or seldomly read instruction manuals). Adding another button, or a dropdown or a contextual menu was always the last option, not our go-to. We wanted it to seem clean and simple, but be packed full of power, and that's what we acheived.

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Interstitial animatied in Quartz Composer.
Co-designer / Akhila Bhoopalam
A SELECTION OF WORKS FROM CLOUDON (2014)

EARLY WORKS (2014)

HERE'S WHAT SOME OF MY FRIENDS HAVE SAID ABOUT ME

Bradley Collins

Product Manager / CloudOn

Jake's deep understanding and insight into user behavior make him an exceptional product designer. He was also a pleasure to work with.

Zifeng Tian

Product Designer / CloudOn

谦逊而又自信,积极而不轻狂

(Translation: Humble yet confident, active but not hasty)

Ian Schembri

Cheif Finanical Officer / factoryestores.com

I valued your work ethic, you were proactive, learned stuff on your own time if you did not know anything about the subject, you helped everyone, great to work with

WYCK (Brad Murphy)

Front-end Developer / www.bradmurphydev.com

...BTW - as a developer, I have to say I love people like you - I looked through a bit of your work. We need more of you, seriously. UX is so important.